Difference between revisions of "Bink Video"

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(start documenting block types (very incomplete))
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(TODO)
 
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==== 1 - 3 ====
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Fill 16x16 block with coded byte
  
 
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=== 6 ===

Revision as of 16:43, 4 May 2009

  • FourCC: BINK (note that some FourCC lists assert that BINK is a FourCC for general-purpose multimedia containers; however, Bink data is always known to be encapsulated in a custom container format)
  • Company: RAD Game Tools
  • Samples: http://samples.mplayerhq.hu/game-formats/bink/, countless video games

Bink is a video codec that purports to use every video coding technique (DCT, FFT, Wavelet Coding, Vector Quantization, Motion Compensation) under the sun and used in a large number of computer and console games. The video is packaged in custom Bink files.

Each plane is coded separately. The Y plane is always coded first in each frame.

Block types

NOTE: This section is incomplete

0

Copy 8x8 block from previous frame to current frame

1

Read secondary block code

(TODO)

1 - 3

Fill 16x16 block with coded byte

6

Fill 8x8 block with coded byte