Bink Video: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
m (missed some buzzwords)
(start documenting block types (very incomplete))
Line 4: Line 4:


Bink is a video codec that purports to use every video coding technique ([[DCT]], [[FFT]], [[Wavelet Coding]], [[Vector Quantization]], [[Motion Compensation]]) under the sun and used in a large number of computer and console games. The video is packaged in custom [[Bink Container|Bink]] files.
Bink is a video codec that purports to use every video coding technique ([[DCT]], [[FFT]], [[Wavelet Coding]], [[Vector Quantization]], [[Motion Compensation]]) under the sun and used in a large number of computer and console games. The video is packaged in custom [[Bink Container|Bink]] files.
Each plane is coded separately.  The Y plane is always coded first in each frame.
== Block types ==
'''NOTE: This section is incomplete'''
=== 0 ===
Copy 8x8 block from previous frame to current frame
=== 1 ===
Read secondary block code
(TODO)
=== 6 ===
Fill 8x8 block with coded byte


[[Category:Undiscovered Video Codecs]]
[[Category:Undiscovered Video Codecs]]

Revision as of 16:36, 4 May 2009

  • FourCC: BINK (note that some FourCC lists assert that BINK is a FourCC for general-purpose multimedia containers; however, Bink data is always known to be encapsulated in a custom container format)
  • Company: RAD Game Tools
  • Samples: http://samples.mplayerhq.hu/game-formats/bink/, countless video games

Bink is a video codec that purports to use every video coding technique (DCT, FFT, Wavelet Coding, Vector Quantization, Motion Compensation) under the sun and used in a large number of computer and console games. The video is packaged in custom Bink files.

Each plane is coded separately. The Y plane is always coded first in each frame.

Block types

NOTE: This section is incomplete

0

Copy 8x8 block from previous frame to current frame

1

Read secondary block code

(TODO)

6

Fill 8x8 block with coded byte