Bink Video: Difference between revisions
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* Samples: [http://samples.mplayerhq.hu/game-formats/bink/ http://samples.mplayerhq.hu/game-formats/bink/], countless video games | * Samples: [http://samples.mplayerhq.hu/game-formats/bink/ http://samples.mplayerhq.hu/game-formats/bink/], countless video games | ||
Bink is a video codec that purports to use every video coding technique ([[DCT]], [[FFT]], [[Wavelet Coding]], [[Vector Quantization]], [[Motion Compensation]]) under the sun and used in a large number of computer and console games. The video is packaged in custom [[Bink Container|Bink]] files. | |||
[[Category:Undiscovered Video Codecs]] | [[Category:Undiscovered Video Codecs]] |
Revision as of 19:15, 30 July 2008
- FourCC: BINK (note that some FourCC lists assert that BINK is a FourCC for general-purpose multimedia containers; however, Bink data is always known to be encapsulated in a custom container format)
- Company: RAD Game Tools
- Samples: http://samples.mplayerhq.hu/game-formats/bink/, countless video games
Bink is a video codec that purports to use every video coding technique (DCT, FFT, Wavelet Coding, Vector Quantization, Motion Compensation) under the sun and used in a large number of computer and console games. The video is packaged in custom Bink files.