Celestial Impact DXV: Revision history

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24 January 2026

  • curprev 02:0002:00, 24 January 2026Kostya talk contribs 476 bytes +476 Created page with "This is a simple RLE-based format used in <em>Celestial Impact</em> intro file. First 32-bit value in the file is the number of frames, then frames follow (each prefixed with 32-bit size). Frame data is 141172 bytes of data compressed with RLE; this data includes 400x300 image, 768 bytes of palette, and seemingly unused data. RLE compression is simple: top bit of the opcode tells whether it is a run or copy, bottom 7 bits tell run/copy length. Category: Game Formats"