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	<title>World Fairy Tales IBM - Revision history</title>
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	<updated>2026-10-20T11:22:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=World_Fairy_Tales_IBM&amp;diff=16159&amp;oldid=prev</id>
		<title>Kostya: fill description</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=World_Fairy_Tales_IBM&amp;diff=16159&amp;oldid=prev"/>
		<updated>2026-10-05T13:25:17Z</updated>

		<summary type="html">&lt;p&gt;fill description&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Extensions: &amp;lt;code&amp;gt;.tj_&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.tj&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a video format used for the animated books and probably has no relations to [[IBM]]. It is yet another container wrapping around [[FLI]] chunks and audio.&lt;br /&gt;
&lt;br /&gt;
File structure:&lt;br /&gt;
  4 bytes - &amp;quot;IBM &amp;quot;&lt;br /&gt;
  4 bytes - always zero?&lt;br /&gt;
  2 bytes - always 24?&lt;br /&gt;
  2 bytes - number of frames&lt;br /&gt;
  4 bytes - FLIC chunks start&lt;br /&gt;
  1024 bytes - BGRA palette&lt;br /&gt;
  512*384 bytes - uncompressed first frame data&lt;br /&gt;
  N*68 bytes - some per-frame data&lt;br /&gt;
  M bytes - FLIC chunks&lt;br /&gt;
  S bytes - audio data&lt;br /&gt;
&lt;br /&gt;
Audio data is split into logical blocks starting with &amp;lt;code&amp;gt;0x00010001&amp;lt;/code&amp;gt; 32-bit number (and 8 more bytes of the header), each containing one or more several audio chunks starting with 32-bit size. Audio is usually 22.05kHz 8-bit PCM.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
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