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	<title>TBT98-ANM - Revision history</title>
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	<updated>2026-10-20T11:22:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=TBT98-ANM&amp;diff=16168&amp;oldid=prev</id>
		<title>Kostya: fill information</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=TBT98-ANM&amp;diff=16168&amp;oldid=prev"/>
		<updated>2026-10-05T14:59:53Z</updated>

		<summary type="html">&lt;p&gt;fill information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a format used in the intro to the [https://www.mobygames.com/game/34251/extreme-tennis/ Tie Break Tennis 98] game.&lt;br /&gt;
&lt;br /&gt;
File header:&lt;br /&gt;
  4 bytes - width&lt;br /&gt;
  4 bytes - height&lt;br /&gt;
  4 bytes - number of frames&lt;br /&gt;
  4 bytes - frames per second&lt;br /&gt;
  4 bytes - ?&lt;br /&gt;
&lt;br /&gt;
Frame data starts with 32-bit size and consists of simple opcodes, usually for processing 4x4 tiles:&lt;br /&gt;
* 1 -- fill tile with the next byte value&lt;br /&gt;
* 4 -- read new tile data&lt;br /&gt;
* 8 -- read 16-bit number telling how many tiles to leave unchanged&lt;br /&gt;
* 16 -- new VGA palette follows&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
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