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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Sesame_Street_STR</id>
	<title>Sesame Street STR - Revision history</title>
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	<updated>2026-07-07T13:16:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Sesame_Street_STR&amp;diff=16120&amp;oldid=prev</id>
		<title>Kostya: fill information</title>
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		<updated>2026-01-24T10:10:22Z</updated>

		<summary type="html">&lt;p&gt;fill information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a simple video format used in some &amp;lt;em&amp;gt;Sesame Street&amp;lt;/em&amp;gt; related games.&lt;br /&gt;
&lt;br /&gt;
File header:&lt;br /&gt;
  4 bytes - &amp;quot;STHD&amp;quot;&lt;br /&gt;
  4 bytes - version (should be 0x100)&lt;br /&gt;
  4 bytes - unknown&lt;br /&gt;
  4 bytes - unknown, usually zero&lt;br /&gt;
  4 bytes - audio sample rate&lt;br /&gt;
  2 bytes - bits per audio sample&lt;br /&gt;
  2 bytes - padding?&lt;br /&gt;
&lt;br /&gt;
Data is organised into chunks, &amp;lt;code&amp;gt;&amp;quot;GRPH&amp;quot;&amp;lt;/code&amp;gt; for images and palettes, &amp;lt;code&amp;gt;&amp;quot;SND &amp;quot;&amp;lt;/code&amp;gt; for audio. Each chunk beside 32-bit usually has one nested subchunk telling what kind of data it is: for video it is either &amp;lt;code&amp;gt;&amp;quot;PAL &amp;quot;&amp;lt;/code&amp;gt; for palette or &amp;lt;code&amp;gt;&amp;quot;PIXX&amp;quot;&amp;lt;/code&amp;gt; for image; for audio it is &amp;lt;code&amp;gt;&amp;quot;SSMP&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Image (sub)chunk has dimensions in its header and stores raw data in permuted form: by VGA bank (i.e. every fourth column) where data is also 4-way interleaved.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
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