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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=MXV</id>
	<title>MXV - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=MXV"/>
	<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=MXV&amp;action=history"/>
	<updated>2026-05-25T04:07:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=MXV&amp;diff=16031&amp;oldid=prev</id>
		<title>Sembiance: samples</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=MXV&amp;diff=16031&amp;oldid=prev"/>
		<updated>2025-05-14T15:47:13Z</updated>

		<summary type="html">&lt;p&gt;samples&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:47, 14 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Company: Caiman&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Company: Caiman&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Extension: MXV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Extension: MXV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Samples: {{DexvertSamples|video/yoMatiasMXV}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a format used for music and video in (Argentinian?) kid-oriented games by Caiman. There are two versions of the format, the older one stores LZ-compressed video and PCM audio, newer version has slightly different format and employs Vorbis audio.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a format used for music and video in (Argentinian?) kid-oriented games by Caiman. There are two versions of the format, the older one stores LZ-compressed video and PCM audio, newer version has slightly different format and employs Vorbis audio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sembiance</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=MXV&amp;diff=15868&amp;oldid=prev</id>
		<title>Kostya: fill information</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=MXV&amp;diff=15868&amp;oldid=prev"/>
		<updated>2025-03-15T13:59:19Z</updated>

		<summary type="html">&lt;p&gt;fill information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Company: Caiman&lt;br /&gt;
* Extension: MXV&lt;br /&gt;
&lt;br /&gt;
This is a format used for music and video in (Argentinian?) kid-oriented games by Caiman. There are two versions of the format, the older one stores LZ-compressed video and PCM audio, newer version has slightly different format and employs Vorbis audio.&lt;br /&gt;
&lt;br /&gt;
== Old format ==&lt;br /&gt;
&lt;br /&gt;
Header:&lt;br /&gt;
  13 bytes - 'Archivo MXV.\x1A&amp;quot;&lt;br /&gt;
  4 bytes - number of video frames (0 for audio-only files)&lt;br /&gt;
  2 bytes - width&lt;br /&gt;
  2 bytes - height&lt;br /&gt;
  1 byte  - bits per pixel (8-24)&lt;br /&gt;
  2 bytes - frames per second&lt;br /&gt;
  4 bytes - number of audio frames&lt;br /&gt;
  2 bytes - sampling rate&lt;br /&gt;
  1 byte  - bits per audio sample&lt;br /&gt;
  1 byte  - number of audio channels&lt;br /&gt;
  1 byte  - unknown&lt;br /&gt;
&lt;br /&gt;
If video frames are present, it is followed by the table with the following structure of records:&lt;br /&gt;
  4 bytes - data offset&lt;br /&gt;
  4 bytes - compressed data size&lt;br /&gt;
  4 bytes - unpacked data size&lt;br /&gt;
  4 bytes - timestamp&lt;br /&gt;
  1 byte  - flags&lt;br /&gt;
&lt;br /&gt;
If audio frames are present, there are 32-bit offsets to audio data present right after the header and video frame data (if present). Audio chunks always contain 1 second of PCM audio so storing size is unnecessary.&lt;br /&gt;
&lt;br /&gt;
Video frames are stored as optional palette (signalled by bit 0 of the flags) followed by image data which may be optionally compressed (bit 1 of the flag signals deflate being used on the data, bit 2 of the flags tells that it's custom LZW compression scheme).&lt;br /&gt;
&lt;br /&gt;
== New format ==&lt;br /&gt;
Here &amp;quot;Archivo MXV.\x1A&amp;quot; is followed by chunks with various kinds of data:&lt;br /&gt;
* &amp;lt;code&amp;gt;FHDR&amp;lt;/code&amp;gt; -- actual header (video and audio parameters, the format is similar to the old version)&lt;br /&gt;
* &amp;lt;code&amp;gt;VTBL&amp;lt;/code&amp;gt; -- video frame table (32-bit offset, compressed size, timestamp and flags)&lt;br /&gt;
* &amp;lt;code&amp;gt;ATBL&amp;lt;/code&amp;gt; -- audio table (now with 32-bit offset and size for each frame)&lt;br /&gt;
* &amp;lt;code&amp;gt;AHDR&amp;lt;/code&amp;gt; -- Vorbis headers&lt;br /&gt;
* &amp;lt;code&amp;gt;DATA&amp;lt;/code&amp;gt; -- actual video and audio data (with offsets being relative to its start)&lt;br /&gt;
&lt;br /&gt;
Video data compression seems to still employ deflate on raw images and some additional method for interframes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
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