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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Jazz_Jackrabbit_2_J2V</id>
	<title>Jazz Jackrabbit 2 J2V - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Jazz_Jackrabbit_2_J2V"/>
	<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Jazz_Jackrabbit_2_J2V&amp;action=history"/>
	<updated>2026-04-04T09:14:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Jazz_Jackrabbit_2_J2V&amp;diff=15996&amp;oldid=prev</id>
		<title>Sembiance: samples</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Jazz_Jackrabbit_2_J2V&amp;diff=15996&amp;oldid=prev"/>
		<updated>2025-05-14T15:01:58Z</updated>

		<summary type="html">&lt;p&gt;samples&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:01, 14 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Samples: {{DexvertSamples|video/jazzJackrabbit2Video}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an animation format used in [https://www.mobygames.com/game/1348/jazz-jackrabbit-2/ Jazz Jackrabbit 2] game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an animation format used in [https://www.mobygames.com/game/1348/jazz-jackrabbit-2/ Jazz Jackrabbit 2] game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sembiance</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Jazz_Jackrabbit_2_J2V&amp;diff=15867&amp;oldid=prev</id>
		<title>Kostya: fill information</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Jazz_Jackrabbit_2_J2V&amp;diff=15867&amp;oldid=prev"/>
		<updated>2025-03-14T17:07:17Z</updated>

		<summary type="html">&lt;p&gt;fill information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is an animation format used in [https://www.mobygames.com/game/1348/jazz-jackrabbit-2/ Jazz Jackrabbit 2] game.&lt;br /&gt;
&lt;br /&gt;
Header format:&lt;br /&gt;
  8 bytes - &amp;quot;CineFeeed&amp;quot;&lt;br /&gt;
  4 bytes - file size&lt;br /&gt;
  4 bytes - CRC&lt;br /&gt;
  4 bytes - width&lt;br /&gt;
  4 bytes - height&lt;br /&gt;
  2 bytes - depth (should be 8)&lt;br /&gt;
  2 bytes - delay between frames in milliseconds&lt;br /&gt;
  4 bytes - number of frames&lt;br /&gt;
  20 bytes - some sizes&lt;br /&gt;
&lt;br /&gt;
Frame data is split into four streams with different kinds of data (a la [[Smacker]] or [[Bink]]), each compressed with &amp;lt;code&amp;gt;deflate&amp;lt;/code&amp;gt; independently and with chunks containing data for one or more frames being output time from time. Decoder needs to prefetch and unpack that data.&lt;br /&gt;
&lt;br /&gt;
For that reason the rest of the file consists of variable-size repeat of data chunks for each stream prefixed with 32-bit size. Chunks may be empty.&lt;br /&gt;
&lt;br /&gt;
Data streams are:&lt;br /&gt;
* stream 0 - opcodes&lt;br /&gt;
* stream 1 - X offsets&lt;br /&gt;
* stream 2 - Y offsets&lt;br /&gt;
* stream 3 - colour data&lt;br /&gt;
&lt;br /&gt;
Frame decoding works in the following way:&lt;br /&gt;
  pal_present = read_stream(OPCODES, 1);&lt;br /&gt;
  if (pal_present) {&lt;br /&gt;
   pal = read_stream(CLR, 1024); // in RGBA format&lt;br /&gt;
  }&lt;br /&gt;
  for each line {&lt;br /&gt;
    pos = 0;&lt;br /&gt;
    while (pos &amp;lt; width) {&lt;br /&gt;
      op = read_stream(OPCODES, 1);&lt;br /&gt;
      switch (op) {&lt;br /&gt;
      case 0: // long copy&lt;br /&gt;
        len = (uint16_t)read_stream(OPCODES, 2);&lt;br /&gt;
        copy len pixels to the current line position from CLR stream&lt;br /&gt;
        pos += len;&lt;br /&gt;
        break;&lt;br /&gt;
      case 0x01..0x7F: // short copy&lt;br /&gt;
        len = op;&lt;br /&gt;
        copy len pixels to the current line position from CLR stream&lt;br /&gt;
        pos += len;&lt;br /&gt;
        break;&lt;br /&gt;
      case 0x80: // end of line&lt;br /&gt;
        pos = width;&lt;br /&gt;
        break;&lt;br /&gt;
      case 0x81: // long copy of previous segment&lt;br /&gt;
        len = (uint16_t)read_stream(OPCODES, 2);&lt;br /&gt;
        xoff = (uint16_t)read_stream(XOFF, 2);&lt;br /&gt;
        yoff = read_stream(YOFF, 1) - 127;&lt;br /&gt;
        copy len pixels from (x, y + yoff) position in the previous frame&lt;br /&gt;
        pos += len;&lt;br /&gt;
        break;&lt;br /&gt;
      default: // short copy of previous segment&lt;br /&gt;
        len = op;&lt;br /&gt;
        xoff = (uint16_t)read_stream(XOFF, 2);&lt;br /&gt;
        yoff = read_stream(YOFF, 1) - 127;&lt;br /&gt;
        copy len pixels from (x, y + yoff) position in the previous frame&lt;br /&gt;
        pos += len;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
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