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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Imagination_Pilots_Matte_Animation</id>
	<title>Imagination Pilots Matte Animation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Imagination_Pilots_Matte_Animation"/>
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	<updated>2026-06-03T21:32:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Imagination_Pilots_Matte_Animation&amp;diff=15610&amp;oldid=prev</id>
		<title>Kostya: update information based on feedback from the original researcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Imagination_Pilots_Matte_Animation&amp;diff=15610&amp;oldid=prev"/>
		<updated>2022-01-17T05:27:18Z</updated>

		<summary type="html">&lt;p&gt;update information based on feedback from the original researcher&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:27, 16 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Company: Imagination Pilots&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Company: Imagination Pilots&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* FOURCCs: Ipma, Ip20&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, SUGR(?)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* FOURCCs: Ipma, Ip20&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [https://misc.daniel-marschall.de/spiele/blown_away/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art_decoder.php&lt;/del&gt;] is the same as in [[GIF]] but without any additional data being present in the stream (it uses dynamic index size from 9 to 12 bits, code 256 means decoder reset and code 257 means end of stream).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [https://misc.daniel-marschall.de/spiele/blown_away/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ipma_codec/ Blown Away game technical analysis&lt;/ins&gt;] is the same as in [[GIF]] but without any additional data being present in the stream (it uses dynamic index size from 9 to 12 bits, code 256 means decoder reset and code 257 means end of stream).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each frame consists of raw frame data compressed with LZW and with pixel value 0 used for transparent pixels (or unchanged pixels in delta frames) and pixel value 1 is used for pixels that should reuse the original background. In version 1 of the codec the first frame serves as the original background for the rest of the video, in version 2 there is no background stored in the video, those files are supposed to be partially transparent animations rendered over game scene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each frame consists of raw frame data compressed with LZW and with pixel value 0 used for transparent pixels (or unchanged pixels in delta frames) and pixel value 1 is used for pixels that should reuse the original background. In version 1 of the codec the first frame serves as the original background for the rest of the video, in version 2 there is no background stored in the video, those files are supposed to be partially transparent animations rendered over game scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Imagination_Pilots_Matte_Animation&amp;diff=15589&amp;oldid=prev</id>
		<title>Kostya: update information a bit</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Imagination_Pilots_Matte_Animation&amp;diff=15589&amp;oldid=prev"/>
		<updated>2021-10-05T12:11:53Z</updated>

		<summary type="html">&lt;p&gt;update information a bit&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:11, 5 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [https://misc.daniel-marschall.de/spiele/blown_away/art_decoder.php] is the same as in [[GIF]] but without any additional data being present in the stream (it uses dynamic index size from 9 to 12 bits, code 256 means decoder reset and code 257 means end of stream).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [https://misc.daniel-marschall.de/spiele/blown_away/art_decoder.php] is the same as in [[GIF]] but without any additional data being present in the stream (it uses dynamic index size from 9 to 12 bits, code 256 means decoder reset and code 257 means end of stream).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each frame consists of raw frame data compressed with LZW and with pixel value 0 used for transparent pixels (or unchanged pixels in delta frames).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each frame consists of raw frame data compressed with LZW and with pixel value 0 used for transparent pixels (or unchanged pixels in delta frames) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and pixel value 1 is used for pixels that should reuse the original background. In version 1 of the codec the first frame serves as the original background for the rest of the video, in version 2 there is no background stored in the video, those files are supposed to be partially transparent animations rendered over game scene&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Games Using IPMA Animation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Games Using IPMA Animation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Imagination_Pilots_Matte_Animation&amp;diff=15586&amp;oldid=prev</id>
		<title>Kostya: Created page with &quot;* Company: Imagination Pilots * FOURCCs: Ipma, Ip20, SUGR(?)  This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [ht...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Imagination_Pilots_Matte_Animation&amp;diff=15586&amp;oldid=prev"/>
		<updated>2021-10-04T15:43:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Company: Imagination Pilots * FOURCCs: Ipma, Ip20, SUGR(?)  This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [ht...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Company: Imagination Pilots&lt;br /&gt;
* FOURCCs: Ipma, Ip20, SUGR(?)&lt;br /&gt;
&lt;br /&gt;
This is a simple LZW-based video codec with transparency pixels and delta frames. The LZW format according to [https://misc.daniel-marschall.de/spiele/blown_away/art_decoder.php] is the same as in [[GIF]] but without any additional data being present in the stream (it uses dynamic index size from 9 to 12 bits, code 256 means decoder reset and code 257 means end of stream).&lt;br /&gt;
&lt;br /&gt;
Each frame consists of raw frame data compressed with LZW and with pixel value 0 used for transparent pixels (or unchanged pixels in delta frames).&lt;br /&gt;
&lt;br /&gt;
== Games Using IPMA Animation ==&lt;br /&gt;
* [https://www.mobygames.com/game/blown-away Blown Away]&lt;br /&gt;
* [https://www.mobygames.com/game/panic-in-the-park Panic in the Park]&lt;br /&gt;
* [https://www.mobygames.com/game/wheres-waldo-at-the-circus Where's Waldo? At the Circus]&lt;br /&gt;
* [https://www.mobygames.com/game/wheres-waldo-exploring-geography Where's Waldo? Exploring Geography] (leftover &amp;lt;code&amp;gt;avi_test.avi&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Codecs]]&lt;br /&gt;
[[Category:Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
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