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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Eurocom_FMV</id>
	<title>Eurocom FMV - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Eurocom_FMV"/>
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	<updated>2026-04-18T09:34:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Eurocom_FMV&amp;diff=15700&amp;oldid=prev</id>
		<title>Kostya: Created page with &quot;* Extension: fmv * Company: Eurocom Developments Ltd.  This is a simple cutscene format used at least in [https://www.mobygames.com/game/6925/machine-hunter/ Machine Hunter] game.  Header format (all values are little-endian):   4 bytes   - &quot;AFMV&quot;   2 bytes   - number of frames   1 byte    - initial background value   768 bytes - palette   1 byte    - padding  The header is followed by frame data which starts with 32-bit frame size and 32-bit number of opcode quads. Opco...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Eurocom_FMV&amp;diff=15700&amp;oldid=prev"/>
		<updated>2023-06-15T12:21:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Extension: fmv * Company: Eurocom Developments Ltd.  This is a simple cutscene format used at least in [https://www.mobygames.com/game/6925/machine-hunter/ Machine Hunter] game.  Header format (all values are little-endian):   4 bytes   - &amp;quot;AFMV&amp;quot;   2 bytes   - number of frames   1 byte    - initial background value   768 bytes - palette   1 byte    - padding  The header is followed by frame data which starts with 32-bit frame size and 32-bit number of opcode quads. Opco...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Extension: fmv&lt;br /&gt;
* Company: Eurocom Developments Ltd.&lt;br /&gt;
&lt;br /&gt;
This is a simple cutscene format used at least in [https://www.mobygames.com/game/6925/machine-hunter/ Machine Hunter] game.&lt;br /&gt;
&lt;br /&gt;
Header format (all values are little-endian):&lt;br /&gt;
  4 bytes   - &amp;quot;AFMV&amp;quot;&lt;br /&gt;
  2 bytes   - number of frames&lt;br /&gt;
  1 byte    - initial background value&lt;br /&gt;
  768 bytes - palette&lt;br /&gt;
  1 byte    - padding&lt;br /&gt;
&lt;br /&gt;
The header is followed by frame data which starts with 32-bit frame size and 32-bit number of opcode quads. Opcode quad contains two pairs of (skip, run) values that tells how many quads of pixels should be skipped or read. The new pixel data follows the opcode quad. E.g. &amp;lt;code&amp;gt;10 01 05 00 02 03 04 05&amp;lt;/code&amp;gt; means skip 16*4 pixels, output pixels &amp;lt;code&amp;gt;02 03 04 05&amp;lt;/code&amp;gt;, skip 5*4 pixels and output no new pixels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;br /&gt;
[[Category:Video Codecs]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
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