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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Electronic_Arts_CMV</id>
	<title>Electronic Arts CMV - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Electronic_Arts_CMV"/>
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	<updated>2026-04-04T09:14:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV&amp;diff=9965&amp;oldid=prev</id>
		<title>Multimedia Mike: samples link</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV&amp;diff=9965&amp;oldid=prev"/>
		<updated>2008-04-15T18:42:57Z</updated>

		<summary type="html">&lt;p&gt;samples link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 15 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Extension: CMV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Extension: CMV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Company: [[Electronic Arts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Company: [[Electronic Arts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Samples: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TBD&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Samples: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http://samples.mplayerhq.hu/game-formats/ea-cmv/&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CMV is a video codec used by at least one Electronic Arts video game. It operates in the 8-bit RGB colorspace and uses a 4 x 4 pixel inter-frame block replacement technique.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CMV is a video codec used by at least one Electronic Arts video game. It operates in the 8-bit RGB colorspace and uses a 4 x 4 pixel inter-frame block replacement technique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Multimedia Mike</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV&amp;diff=3770&amp;oldid=prev</id>
		<title>DonDiego: Add to game formats category.</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV&amp;diff=3770&amp;oldid=prev"/>
		<updated>2006-03-30T14:34:38Z</updated>

		<summary type="html">&lt;p&gt;Add to game formats category.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:34, 30 March 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chunk signals the end of the video stream. It contains no payload data.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chunk signals the end of the video stream. It contains no payload data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Formats]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DonDiego</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV&amp;diff=3768&amp;oldid=prev</id>
		<title>Suxen drol: EA CMV</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV&amp;diff=3768&amp;oldid=prev"/>
		<updated>2006-03-30T12:41:13Z</updated>

		<summary type="html">&lt;p&gt;EA CMV&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Extension: CMV&lt;br /&gt;
* Company: [[Electronic Arts]]&lt;br /&gt;
* Samples: TBD&lt;br /&gt;
&lt;br /&gt;
CMV is a video codec used by at least one Electronic Arts video game. It operates in the 8-bit RGB colorspace and uses a 4 x 4 pixel inter-frame block replacement technique.&lt;br /&gt;
&lt;br /&gt;
== Chunk Types ==&lt;br /&gt;
&lt;br /&gt;
See [[Electronic Arts Formats]] for file format description.&lt;br /&gt;
&lt;br /&gt;
=== MVIh (&amp;quot;Header&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
The header chunk describes the image dimensions, frame rate and palette. This chunk type can occur multiple times in file to convey changes to the color palette. &lt;br /&gt;
&lt;br /&gt;
 Offset   Data_type   Name         Description&lt;br /&gt;
 0x0000   le_16                    unknown&lt;br /&gt;
 0x0002   le_16                    unknown&lt;br /&gt;
 0x0004   le_16       width        image width (pixels)&lt;br /&gt;
 0x0006   le_16       height       image height (pixels)&lt;br /&gt;
 0x0008   le_16                    unknown&lt;br /&gt;
 0x000a   le_16       frame_rate   frame rate (frames per second)&lt;br /&gt;
 0x000C   le_16       pal_start    palette start index&lt;br /&gt;
 0x000E   le_16       pal_count    number of palette entries&lt;br /&gt;
 0x0010   array                    palette entries&lt;br /&gt;
 For pal_count palette entries&lt;br /&gt;
    (u8) red_component&lt;br /&gt;
    (u8) blue_component&lt;br /&gt;
    (u8) green_component&lt;br /&gt;
&lt;br /&gt;
=== MVIf (&amp;quot;Frame&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
The frame chunk begins with an le_16 indicating the frame type, where zero and one indicate intra and inter frames respectively. Values greater than one are considered to be inter frames by NHL 95 decoder.&lt;br /&gt;
            &lt;br /&gt;
 Offset   Data_type   Name         Description&lt;br /&gt;
 0x0000   le_16       frame_type   frame coding type, where 0=intra, 1=inter&lt;br /&gt;
&lt;br /&gt;
==== Intra Frames ====&lt;br /&gt;
&lt;br /&gt;
A raster buffer immediately follows the frame_type. Pixel values are arranged in left-right, top-bottom raster order. Each pixel value indicates a color palette index.&lt;br /&gt;
&lt;br /&gt;
 For width pixels&lt;br /&gt;
 For height pixels&lt;br /&gt;
    (u8) pixel_value&lt;br /&gt;
&lt;br /&gt;
==== Inter frames ====&lt;br /&gt;
&lt;br /&gt;
Inter frames contain two buffers. The first immediately follows the frame_type field, and stores a byte value for each 4 x 4 pixel block present in the image. The length of the first buffer can be calculated as width/4 * height/4 bytes. Each sample file was found to use modulo 4 image dimensions.&lt;br /&gt;
&lt;br /&gt;
The second buffer immediately follows the first and  stores additional inter data, spanning the remainder of the chunk payload.&lt;br /&gt;
&lt;br /&gt;
 For height / 4&lt;br /&gt;
 For height / 4&lt;br /&gt;
   (U8) motion_value&lt;br /&gt;
&lt;br /&gt;
The decoder iterates through the first buffer, and maintains a pointer to the second buffer from which bytes can be fetched in sequential order.&lt;br /&gt;
&lt;br /&gt;
When motion_value is not equal to 0xFF, pixel values for the current block is copied from a 4 x 4 block from last decoder frame. The source block is offset by a motion vector. The motion vector is calculated from the high and low nibbles of motion_value. Motion vectors are permitted to fall outside the image boundary, in which case pixels that are outside the boundary are considered to equal zero.&lt;br /&gt;
&lt;br /&gt;
 mv_x = (motion_value low nibble) – 7&lt;br /&gt;
 mv_y = (motion_value high nibble) – 7&lt;br /&gt;
&lt;br /&gt;
When motion_value is equal to 0xFF, a &amp;quot;byte&amp;quot; is fetched from the second buffer pointer. If this byte is not equal to 0xFF, then pixel values for the current block is copied a 4 x 4 block from the second-last decoded frame. The motion vector is calculated from the byte value using the method described above.&lt;br /&gt;
&lt;br /&gt;
If the fetched byte is equal to 0xFF, then pixel values for the current block are fetched from the second buffer pointer. Pixels values are arranged in left-right, top-bottom raster order.&lt;br /&gt;
&lt;br /&gt;
 For four pixels&lt;br /&gt;
 For four pixels&lt;br /&gt;
    (u) pixel_value&lt;br /&gt;
&lt;br /&gt;
=== MVIe (&amp;quot;End&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
This chunk signals the end of the video stream. It contains no payload data.&lt;/div&gt;</summary>
		<author><name>Suxen drol</name></author>
	</entry>
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