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	<title>Celestial Impact DXV - Revision history</title>
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	<updated>2026-06-13T11:51:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.multimedia.cx/index.php?title=Celestial_Impact_DXV&amp;diff=16119&amp;oldid=prev</id>
		<title>Kostya: Created page with &quot;This is a simple RLE-based format used in &lt;em&gt;Celestial Impact&lt;/em&gt; intro file.  First 32-bit value in the file is the number of frames, then frames follow (each prefixed with 32-bit size). Frame data is 141172 bytes of data compressed with RLE; this data includes 400x300 image, 768 bytes of palette, and seemingly unused data. RLE compression is simple: top bit of the opcode tells whether it is a run or copy, bottom 7 bits tell run/copy length.  Category: Game Formats&quot;</title>
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		<updated>2026-01-24T10:00:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is a simple RLE-based format used in &amp;lt;em&amp;gt;Celestial Impact&amp;lt;/em&amp;gt; intro file.  First 32-bit value in the file is the number of frames, then frames follow (each prefixed with 32-bit size). Frame data is 141172 bytes of data compressed with RLE; this data includes 400x300 image, 768 bytes of palette, and seemingly unused data. RLE compression is simple: top bit of the opcode tells whether it is a run or copy, bottom 7 bits tell run/copy length.  &lt;a href=&quot;/index.php/Category:Game_Formats&quot; title=&quot;Category:Game Formats&quot;&gt;Category: Game Formats&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a simple RLE-based format used in &amp;lt;em&amp;gt;Celestial Impact&amp;lt;/em&amp;gt; intro file.&lt;br /&gt;
&lt;br /&gt;
First 32-bit value in the file is the number of frames, then frames follow (each prefixed with 32-bit size). Frame data is 141172 bytes of data compressed with RLE; this data includes 400x300 image, 768 bytes of palette, and seemingly unused data. RLE compression is simple: top bit of the opcode tells whether it is a run or copy, bottom 7 bits tell run/copy length.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
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