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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Castles_II_video</id>
	<title>Castles II video - Revision history</title>
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	<updated>2026-04-10T09:41:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Castles_II_video&amp;diff=16055&amp;oldid=prev</id>
		<title>Kostya: fill description</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Castles_II_video&amp;diff=16055&amp;oldid=prev"/>
		<updated>2025-06-16T13:39:53Z</updated>

		<summary type="html">&lt;p&gt;fill description&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Game: [https://www.mobygames.com/game/1874/castles-ii-siege-conquest/ Castles II]&lt;br /&gt;
* Extension: .M&lt;br /&gt;
&lt;br /&gt;
This is a simple animation format presumably created by [https://www.mobygames.com/person/7626/byon-garrabrant/ Byon Garrabrant] and used in game to show a grayscale film footage (for other animations [[Interplay MVE]] is used).&lt;br /&gt;
&lt;br /&gt;
Header:&lt;br /&gt;
  10 bytes - &amp;quot;BYON PIZZA&amp;quot;&lt;br /&gt;
  2  bytes - height&lt;br /&gt;
  2  bytes - width&lt;br /&gt;
  2  bytes - unknown&lt;br /&gt;
&lt;br /&gt;
Then video frames follow, each starting with 16-bit size.&lt;br /&gt;
&lt;br /&gt;
Frames are split into 2x2 tiles and use the following opcodes to decode them:&lt;br /&gt;
* 0-63 -- this is the first pixel value, other three pixel value follow&lt;br /&gt;
* 64-127 -- fill tile with the value of low 6 bits of the opcode&lt;br /&gt;
* 128-255 -- skip 0-127 tiles&lt;br /&gt;
&lt;br /&gt;
Video uses 64 greyscale shades with 0 corresponding to white and 63 corresponding to black.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
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