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	<title>CRI P256 - Revision history</title>
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	<updated>2026-04-24T13:12:36Z</updated>
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	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=CRI_P256&amp;diff=15678&amp;oldid=prev</id>
		<title>Kostya: save some information for the posterity</title>
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		<updated>2022-10-31T11:12:06Z</updated>

		<summary type="html">&lt;p&gt;save some information for the posterity&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Company: [[CRI]]&lt;br /&gt;
* Platform: Nintendo DS&lt;br /&gt;
&lt;br /&gt;
This description is based on the [https://web.archive.org/web/20070602010100/http://cri-ch.tv/iwai/363.shtml B256 description] from CRI Channel blog (in Japanese).&lt;br /&gt;
&lt;br /&gt;
P256 is a paletted video codec that employs prediction and B256 entropy coding.&lt;br /&gt;
&lt;br /&gt;
B256 (internal [[CRI]] name for the technology) seems to be Tunstall coding (like in [[Duck TrueMotion 1]]) where one byte corresponds to a codebook entry with a variable amount of symbols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Formats]]&lt;br /&gt;
[[Category:Video Codecs]]&lt;br /&gt;
[[Category:Incomplete Video Codecs]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
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