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	<id>https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Animation_Magic_ANI</id>
	<title>Animation Magic ANI - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multimedia.cx/index.php?action=history&amp;feed=atom&amp;title=Animation_Magic_ANI"/>
	<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Animation_Magic_ANI&amp;action=history"/>
	<updated>2026-04-17T09:07:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Animation_Magic_ANI&amp;diff=15553&amp;oldid=prev</id>
		<title>Kostya: /* Games that use this format */</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Animation_Magic_ANI&amp;diff=15553&amp;oldid=prev"/>
		<updated>2021-05-01T16:00:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Games that use this format&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:00, 1 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Games that use this format ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Games that use this format ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://www.mobygames.com/game/dos/im-meen I.M. Meen]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://www.mobygames.com/game/dos/im-meen I.M. Meen]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.mobygames.com/game/dos/chill-manor Chill Manor]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game Formats]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game Formats]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Video Codecs]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Video Codecs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
	<entry>
		<id>https://wiki.multimedia.cx/index.php?title=Animation_Magic_ANI&amp;diff=15552&amp;oldid=prev</id>
		<title>Kostya: Created page with &quot;* Company: Animation Magic Inc.  This is an animation format containing paletted video and raw PCM.  == Container format == The animation files has the following parts: * cont...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.multimedia.cx/index.php?title=Animation_Magic_ANI&amp;diff=15552&amp;oldid=prev"/>
		<updated>2021-05-01T12:54:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Company: Animation Magic Inc.  This is an animation format containing paletted video and raw PCM.  == Container format == The animation files has the following parts: * cont...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Company: Animation Magic Inc.&lt;br /&gt;
&lt;br /&gt;
This is an animation format containing paletted video and raw PCM.&lt;br /&gt;
&lt;br /&gt;
== Container format ==&lt;br /&gt;
The animation files has the following parts:&lt;br /&gt;
* container header&lt;br /&gt;
* frame offsets (from the palette end)&lt;br /&gt;
* palette in RIFF Palette format&lt;br /&gt;
* video and audio chunks interleaved&lt;br /&gt;
&lt;br /&gt;
Container header (all integer values are little-endian):&lt;br /&gt;
  4 bytes  &amp;quot;ANI &amp;quot;&lt;br /&gt;
  4 bytes  total data size&lt;br /&gt;
  4 bytes  &amp;quot;hdr &amp;quot;&lt;br /&gt;
  4 bytes  unknown, should be always one?&lt;br /&gt;
  4 bytes  version (1 or 2)&lt;br /&gt;
  2 bytes  frames per second (usually 10)&lt;br /&gt;
  4 bytes  audio sampling rate&lt;br /&gt;
  2 bytes (version 2 only) number of channels (always 1 for version 1)&lt;br /&gt;
  2 bytes (version 2 only) bits per sample (8 or 16, always 8 for version 1)&lt;br /&gt;
  2 bytes  frame width&lt;br /&gt;
  2 bytes  frame height&lt;br /&gt;
  4 bytes  total number of frames&lt;br /&gt;
  4 bytes  unknown&lt;br /&gt;
  4 bytes  audio chunk size (for version 1 it should be sampling rate divided by fps)&lt;br /&gt;
  4 bytes  unknown&lt;br /&gt;
&lt;br /&gt;
The header is followed by 32-bit start offsets for the frame (frame contains both video and audio part), the offsets are calculated from the end of palette.&lt;br /&gt;
&lt;br /&gt;
RIFF Palette format is specified in [https://www.aelius.com/njh/wavemetatools/doc/riffmci.pdf RIFF specification] section &amp;quot;Palette File Format&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Frames contain the following data: 32-bit video chunk size, video chunk payload, 32-bit audio chunk size, audio chunk payload (raw PCM).&lt;br /&gt;
&lt;br /&gt;
== Video compression ==&lt;br /&gt;
&lt;br /&gt;
Video compression is intra-only and [[Run Length Encoding|RLE]]-based with number of possible colours limited to 128. Colour 0 is always transparency colour.&lt;br /&gt;
&lt;br /&gt;
The compression is simple: read input byte, if its value is below &amp;lt;code&amp;gt;0x80&amp;lt;/code&amp;gt; then output it as is, otherwise the actual colour value is low 7 bits and you need to read a run value in the following byte (run value of zero means to fill the rest of the current line with the colour).&lt;br /&gt;
&lt;br /&gt;
== Games that use this format ==&lt;br /&gt;
[https://www.mobygames.com/game/dos/im-meen I.M. Meen]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Formats]]&lt;br /&gt;
[[Category: Video Codecs]]&lt;/div&gt;</summary>
		<author><name>Kostya</name></author>
	</entry>
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