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  • [[Category:Video Codecs]] [[Category:Undiscovered Video Codecs]]
    1 KB (153 words) - 04:23, 21 March 2021
  • ...play back various video and audio codecs. This is a list of containers and codecs that the Flash Player can handle. '''Video Codecs:'''
    1 KB (185 words) - 12:48, 17 October 2008
  • [[Category:Video Codecs]] [[Category:Incomplete Video Codecs]]
    569 bytes (82 words) - 04:12, 31 October 2022
  • [[Category:Video Codecs]] [[Category:Platform-Dependent Codecs]]
    2 KB (273 words) - 07:51, 25 July 2014
  • [[Category:Video Codecs]] [[Category:Platform-Dependent Codecs]]
    2 KB (378 words) - 13:10, 22 July 2014
  • '''Video Codecs:''' '''Audio Codecs:'''
    2 KB (215 words) - 17:13, 10 September 2008
  • ...rmally associated with the load-decompress-translate-update tasks of other codecs. Decompression is performed by CALLing the frame data, where it directly a [[Category:Video Codecs]]
    4 KB (675 words) - 11:27, 14 August 2014
  • The not so simple introduction to RE'ing of multimedia codecs. * Mplayer has a dll loader which makes it very easy to load acm and dmo codecs.
    3 KB (506 words) - 08:21, 10 July 2009
  • ...ons are also under development). As a media center, XBMC can, via software codecs, (using the [[libavcodec]] codec library and [[libavformat]] container libr
    3 KB (391 words) - 11:14, 16 January 2009
  • ...library containing all the FFmpeg audio/video encoders and decoders. Most codecs were developed from scratch to ensure best performance and high code reusab
    3 KB (472 words) - 19:15, 15 November 2011
  • ...ntly supports moderately advanced error concealment for most popular video codecs but lacks it for all image formats. This task is to add high quality error
    4 KB (583 words) - 03:53, 22 June 2013
  • as an internal cut scene codec. Outside companies kept bringing in codecs that just seemed amazing.
    11 KB (1,692 words) - 17:16, 19 August 2006
  • ...ames for the Sega Saturn and PC. It was the first in a series of MPEG-like codecs used by EA.
    5 KB (606 words) - 17:47, 7 November 2008
  • [[Category:Audio Codecs]] [[Category: Multichannel Audio Codecs]]
    10 KB (1,560 words) - 15:35, 15 February 2014
  • [[Category:Platform-Dependent Codecs]]
    22 KB (3,685 words) - 07:41, 23 September 2014
  • ...[http://samples.mplayerhq.hu/V-codecs/IV41/ http://samples.mplayerhq.hu/V-codecs/IV41/] ...interactive" features which go beyond the traditional services provided by codecs. These include transparency (chroma-keying), local decoding, scalabilty and
    19 KB (2,653 words) - 04:01, 28 May 2009
  • .../samples.mplayerhq.hu/V-codecs/DUCK/ and http://ghostarchive.org/samples/V-codecs/DUCK/ ...found in NihAV: https://git.nihav.org/?p=nihav.git;a=blob;f=nihav-duck/src/codecs/truemotion1.rs;hb=HEAD
    11 KB (1,815 words) - 09:10, 21 July 2023
  • Codecs: * Audio codecs:
    50 KB (6,778 words) - 20:10, 17 December 2010
  • ...over to FFmpeg. This incurs a few limitations: this is not scalable to new codecs, i.e. this requires new tokens for each newly supported codec; this incurs ...ion:''' FFmpeg already supports hardware accelerated decoding for multiple codecs but still lacks support for hardware accelerated encoding. The aim of the p
    24 KB (3,659 words) - 11:19, 20 November 2014