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  • * 1 - frame uses partial LZ compression and intra coding * 3 - frame uses partial LZ compression and inter coding
    6 KB (1,024 words) - 07:27, 20 March 2021
  • ...t in two games by Kalisto Entertainment. It features 15-bit RGB video with LZ-like compression and block correlation and [[DPCM]]-coded audio. ...e components, interleaving them and coding each component separately using LZ-like coding.
    4 KB (647 words) - 07:22, 9 August 2023
  • ...y LZ-packed raster (without 6-byte compression header as was used before). LZ decompression algorithm remains the same, but bitreader use 32-bits queue a
    6 KB (779 words) - 11:45, 9 August 2014
  • bit 7 specifies that data chunk is LZ compressed If bit 7 is 1, the data chunk must be passed through the LZ decoder before progressing to the rendering phase. If bit 7 is 0, the data
    16 KB (2,423 words) - 08:48, 23 April 2020
  • 2: basic LZ-like unpacking 5: enhanced LZ-like unpacking
    21 KB (3,526 words) - 02:37, 26 August 2017
  • ...re uncompressed video frames, while later revisions add features such as [[LZ]] compression, tile maps, and overlapping chunks. The extension for SGA fil <pre>for count = 0 to top 3 bits of LZ word * 2
    22 KB (3,685 words) - 07:41, 23 September 2014