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  • '''DirectX Video Acceleration (DXVA)''' is [[Microsoft]]'s API specification for Micro ...r [[Video Mixing Renderer|VMR 7/9]].<ref name="dxva2">{{cite web | title = DirectX Video Acceleration 2.0 | url = http://msdn2.microsoft.com/en-us/library/aa9
    6 KB (815 words) - 04:14, 7 January 2008

Page text matches

  • #REDIRECT [[DirectX Video Acceleration]]
    40 bytes (4 words) - 16:24, 28 December 2007
  • ...format is used to store textures and cubic environment maps for use with [[DirectX]].
    332 bytes (42 words) - 11:26, 23 May 2009
  • ...a and 4-bit index for 16-entry palettized [[AYUV]]. This format is used in DirectX Video Acceleration [http://msdn.microsoft.com/en-us/library/ms799568.aspx].
    279 bytes (42 words) - 09:44, 27 April 2009
  • **[[FFmpeg Wishlist#DirectX Video Acceleration (DXVA)]] - DirectX Video Acceleration (DXVA) FFmpeg request/suggestion
    1 KB (185 words) - 03:05, 29 March 2007
  • '''DirectX Video Acceleration (DXVA)''' is [[Microsoft]]'s API specification for Micro ...r [[Video Mixing Renderer|VMR 7/9]].<ref name="dxva2">{{cite web | title = DirectX Video Acceleration 2.0 | url = http://msdn2.microsoft.com/en-us/library/aa9
    6 KB (815 words) - 04:14, 7 January 2008
  • ...s captured from high frame-rate computer games played on Windows PCs using DirectX/OpenGL.
    378 bytes (59 words) - 03:24, 9 December 2011
  • ...the UNIX equivalent of the [[DirectX Video Acceleration|Microsoft Windows DirectX Video Acceleration (DxVA) API]]. The main motivation for VA API is to enabl * [[DirectX Video Acceleration|DirectX Video Acceleration (DxVA) API]] - Microsoft Windows equivalent to [[VA API]
    5 KB (644 words) - 03:03, 19 February 2008
  • ...the UNIX equivalent of the Microsoft Windows [[DirectX Video Acceleration|DirectX Video Acceleration (DxVA) API]]. Mac OS X also includes MPEG-2 acceleration ...ws]] can accelerate many more via Microsoft's [[DirectX Video Acceleration|DirectX Video Acceleration (DxVA) API]]. XvMC could be extended in the future to su
    10 KB (1,446 words) - 03:22, 19 February 2008
  • ...Channels are not ordered properly by default (at least on Windows with the DirectX AO). Use -af channels=6:6:0:0:1:1:2:4:3:5:4:2:5:3 to fix the channel orderi
    3 KB (450 words) - 08:10, 18 February 2012
  • ...ssing filters for the DirectShow API for Windows by Microsoft, (the native DirectX 8/9 Direct3D overlay for video playback), so that FFmpeg has native support ==== DirectX Video Acceleration (DXVA) 1.0 AND 2.0 for video decoding ====
    24 KB (3,447 words) - 09:43, 18 March 2008
  • ...rm Audio Creation Tool (XACT) is a audio framework released as part of the DirectX SDK.
    7 KB (864 words) - 21:34, 16 August 2012
  • ...n yourmovie (Only works with the x11, xv, xmga, xvidix, quartz, macosx and directx video output drivers.) ...or intel and amd. the non gpu accelerated outputs like xv, gl, gl2, vidix, directx, macosx/quartz will usually be faster than vesa, fb, and mga.
    29 KB (4,628 words) - 11:13, 16 January 2017
  • ...s field appears to be largely historical. Perhaps with the introduction of DirectX as the underlying medium, rather than the direct graphics hardware manipula
    17 KB (2,649 words) - 15:14, 13 July 2016