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  • * Pentax RAW Bitmap Graphics * Printronix Bitmap
    200 bytes (28 words) - 14:33, 28 April 2007
  • 0x00|Bitmap data offset |4 bytes little endian * ''Bitmap data offset'' is the offset relative to the end of the character info table
    2 KB (385 words) - 00:44, 31 May 2008
  • You can also find bitmap data embedded as resources in [[PE]] files and [[ICO]] files amongst other ...[[Microsoft_RLE|RLE]] talks about the compression scheme used in Microsoft bitmap files.
    3 KB (379 words) - 14:33, 21 March 2009
  • == Bitmap Compression == ...per pixel. Compression reduces the disk and memory storage required for a bitmap.
    5 KB (711 words) - 19:09, 17 August 2006
  • XBM is a monochrome bitmap format in which data is stored as a C language data array. ...that are read by a compiler, rather than by a graphical display program or bitmap editor, as are most other graphical files.
    5 KB (842 words) - 06:42, 26 December 2007
  • u16 BitmapSize -- size of the following bitmap, in bits u8 Bitmap[BitmapSize/8+1] -- flag bits
    2 KB (300 words) - 14:10, 21 August 2010
  • * Here's a list of all the known RGB bitmap/BMP formats: http://www.fourcc.org/rgb.php - including:
    791 bytes (109 words) - 16:40, 28 April 2008
  • ...indicates a single-plane bitmap (XYFormat), and a value of 01h indicates a bitmap with two or more planes (ZFormat). DWORD XOffset; /* Bitmap X offset */
    9 KB (1,330 words) - 06:46, 26 December 2007
  • ...M'''), the '''portable graymap file format''' ('''PGM'''), the '''portable bitmap file format''' ('''PBM'''), the '''portable floatmap file format''' ('''PFM ...use two successive conversion programs to turn this code into a [[Windows bitmap|bmp]] file:
    6 KB (947 words) - 06:14, 20 February 2009
  • vector change bitmap ...ze vector the current interframe type uses. The size of the vector change bitmap is
    7 KB (1,021 words) - 16:29, 29 January 2007
  • * Company: [[Bitmap Brothers]] JV is a multimedia format developed by the Bitmap Brothers and is used in the DOS game [http://www.mobygames.com/game/dos/z Z
    4 KB (545 words) - 04:05, 3 July 2012
  • WPG files are capable of storing both bitmap and vector data, which may contain up to 256 individual colors chosen from ...e. Unfortunately, there is no way to tell whether a WPG file contains both bitmap and vector data by reading the header. The actual record data from the body
    26 KB (4,113 words) - 20:41, 19 February 2007
  • ...ch presumably stands for "transparent run length encoding") is name of the bitmap compression algorithm used in a FRAM chunk.
    6 KB (998 words) - 22:28, 2 September 2009
  • 56 - IFF PBM/ILBM bitmap decoder
    5 KB (648 words) - 04:33, 12 May 2010
  • ...ses, examine the AVI file header, specifically the biBitCount field of the bitmap header within the AVI file
    8 KB (1,385 words) - 18:42, 4 May 2007
  • ...e FFmpeg's existing VobSub and DVBsub code there, so no matter if they are bitmap or text-based subs all existing and future subtile code is collected there. *Support more subtitle formats (text and bitmap-based):
    24 KB (3,447 words) - 09:43, 18 March 2008
  • | [[#ACBM and ABIT|ACBM]] || || Amiga Contiguous Bitmap (AmigaBasic) | CHBM || private || Chunky Bitmap
    20 KB (2,646 words) - 16:59, 3 January 2015
  • | kmpb || <= 100 || Pointer shape bitmap types || array of bytes, where 0=alpha, 1=color, 2=xor, 3=compressed alpha,
    10 KB (1,250 words) - 06:48, 27 June 2012
  • bitmap={1,2,4} red[color]+=Top Most Bit of Data *bitmap[bit]
    22 KB (3,685 words) - 07:41, 23 September 2014
  • * Add text-to-bitmap conversion functions
    14 KB (2,032 words) - 11:30, 12 March 2010
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