XMA
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| Revision as of 10:53, 19 August 2012 Espes (Talk | contribs) (It is 'undiscovered') ← Previous diff |
Revision as of 10:56, 19 August 2012 Espes (Talk | contribs) (Add link to HCS thread) Next diff → |
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| == Resources == | == Resources == | ||
| + | *[http://hcs64.com/mboard/forum.php?showthread=14818 Discussion on HCS Forum] | ||
| *"xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding. | *"xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding. | ||
| *[http://www.ctpax-x.ru/index.php?goto=files&show=24 ToWav.exe] is a (closed source) independent decoder. | *[http://www.ctpax-x.ru/index.php?goto=files&show=24 ToWav.exe] is a (closed source) independent decoder. | ||
Revision as of 10:56, 19 August 2012
- Extension: xma
- Company: Microsoft
- http://en.wikipedia.org/wiki/XMA_(audio_format)
XMA is the audio container/codec format used on the Microsoft Xbox 360 console. It is thought to be based on WMA Pro.
Resources
- Discussion on HCS Forum
- "xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
- ToWav.exe is a (closed source) independent decoder.
- It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: towav_unpacked.rar
- xma_parse exists to parse and repack the steam for files that ToWav breaks on.
- xma_setup.txt is an annotated disassembly of the xma_setup routine (from xmaencode?).
