XMA

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Revision as of 10:53, 19 August 2012
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(It is 'undiscovered')
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== Resources == == Resources ==
 +*[http://hcs64.com/mboard/forum.php?showthread=14818 Discussion on HCS Forum]
*"xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding. *"xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
*[http://www.ctpax-x.ru/index.php?goto=files&show=24 ToWav.exe] is a (closed source) independent decoder. *[http://www.ctpax-x.ru/index.php?goto=files&show=24 ToWav.exe] is a (closed source) independent decoder.

Revision as of 10:56, 19 August 2012

XMA is the audio container/codec format used on the Microsoft Xbox 360 console. It is thought to be based on WMA Pro.

Resources

  • Discussion on HCS Forum
  • "xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
  • ToWav.exe is a (closed source) independent decoder.
    • It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: towav_unpacked.rar
  • xma_parse exists to parse and repack the steam for files that ToWav breaks on.
  • xma_setup.txt is an annotated disassembly of the xma_setup routine (from xmaencode?).
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