VP8L: Difference between revisions
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* Company: [[Google]] | * Company: [[Google]] | ||
* Specification: https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification | |||
* Sample implementation: https://code.google.com/p/webm/source/browse/src/dec/vp8l.c?repo=libwebp&r=2fc130157767e529fedd42fad0c70c13804058ab | * Sample implementation: https://code.google.com/p/webm/source/browse/src/dec/vp8l.c?repo=libwebp&r=2fc130157767e529fedd42fad0c70c13804058ab | ||
Latest revision as of 18:51, 28 October 2012
- Company: Google
- Specification: https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification
- Sample implementation: https://code.google.com/p/webm/source/browse/src/dec/vp8l.c?repo=libwebp&r=2fc130157767e529fedd42fad0c70c13804058ab
From Google's WebP page: "Lossless WebP compression uses already seen image fragments in order to exactly reconstruct new pixels. It can also use a local palette if no interesting match is found. This palette is continuously updated to re-use recent colors. This compression mode is named "VP8L" and shares some common features with the so-called LZ77 compression algorithm."