Sofdec: Difference between revisions
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* [http://www.mobygames.com/game/gamecube/soulcalibur-ii SoulCalibur 2 (Nintendo GameCube)] | * [http://www.mobygames.com/game/gamecube/soulcalibur-ii SoulCalibur 2 (Nintendo GameCube)] | ||
* [http://www.mobygames.com/game/gamecube/star-fox-assault Starfox Assault (Nintendo GameCube)] | * [http://www.mobygames.com/game/gamecube/star-fox-assault Starfox Assault (Nintendo GameCube)] | ||
* [http://www.mobygames.com/game/gamecube/star-wars-bounty-hunter Star Wars: | * [http://www.mobygames.com/game/gamecube/star-wars-bounty-hunter Star Wars: Bounty Hunter (Nintendo GameCube)] | ||
[[Category:Game Formats]] | [[Category:Game Formats]] |
Revision as of 16:15, 23 April 2011
- Extension: sfd
- Company: CRI
- Website: http://www.cri-mw.co.jp/products/product_sfd_e.htm
- Samples: Official website above, http://samples.mplayerhq.hu/game-formats/sfd/
SFD is a format commonly found on Sega Dreamcast console games, and is also available for a number of other video game consoles. The files package MPEG video with a custom ADPCM audio codec called CRI ADX ADPCM in a standard MPEG-PS container.
Currently many MPEG decoders (ex. FFmpeg) fails to process recent SFD files properly, generating highly blocky/garbled output.
Games Using Sofdec
- Battle Stadium DON (Nintendo GameCube)
- Crysis Demo (PC)
- F-Zero GX (Nintendo GameCube)
- Marvel Ultimate Allience (PC, Sony Playstation 2)
- Resident Evil: Code Veronica (Sega Dreamcast)
- Resident Evil: Code Veronica X (Nintendo GameCube)
- Resident Evil 4 (Nintendo GameCube)
- Sonic Adventure 2: Battle (Nintendo GameCube)
- SoulCalibur 2 (Nintendo GameCube)
- Starfox Assault (Nintendo GameCube)
- Star Wars: Bounty Hunter (Nintendo GameCube)