Smush
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This page attempts to document the LucasArts Smush codec. Note that at this stage the document is quite incomplete as the codec is still being reverse engineered.
Samples from various games are located at http://www.mplayerhq.hu/MPlayer/samples/game-formats/la-san/.
Usage Matrix
Name | Variant | Video Codec | Audio Codec |
---|---|---|---|
Rebel Assault | |||
Rebel Assualt II | |||
Rebel Assault II demo | FOBJ Codec 37 | ||
Rebel Assault II trailer | SAN | PSAD | |
Full Throttle | SAN/NUT | FOBJ Codec 37 | PSAD |
The Dig | SAN | FOBJ Codec 37 | IACT |
The Curse Of Monkey Island | SAN | FOBJ Codec 47 | IACT |
Outlaws | |||
Outlaws demo | FOBJ Codec 47 | ||
Grim Fandango demo | FOBJ Codec 47 | ||
Grim Fandango | SNM | Bl16 (blocky16) | VIMA |
X-Wing Alliance | |||
Shadows of the Empire (PC) | |||
Star Wars Racer | |||
Star Wars DroidWorks | |||
Indiana Jones and the Infernal Machine | |||
Jedi Knight: Mysteries of the Sith | |||
Mortimer and the Riddles of the Medallion | |||
Making Magic CDROM (not a game but still uses smush) | |||
Escape From Monkey Island | apparently has Smush headers but uses bink |
Variants
Smush comes in two variants. Version 1, FOURCC "ANIM" was used up until Grim Fandango. Version 2, FOURCC "SANM" was used from Grim Fandango up until its replacement by Bink, possibly in Escape From Monkey Island.