Sierra DPCM: Difference between revisions
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=== Old DPCM === | === Old DPCM === | ||
Decoding of DPCM is very simple: read nibble, get corresponding delta value from table and update current sample value. | |||
Delta table: | |||
{ 0, 1, 2, 3, 6, 10, 15, 21, | |||
-21,-15,-10, -6, -3, -2, -1, -0} | |||
=== New DPCM === | === New DPCM === | ||
New scheme differs from old one by delta table (note the order of its second part): | |||
{ 0, 1, 2, 3, 6, 10, 15, 21, | |||
-0, -1, -2, -3, -6, -10, -15, -21} | |||
=== 16-bit DPCM === | === 16-bit DPCM === | ||
TODO | |||
[[Category:Game Formats]] | [[Category:Game Formats]] |
Revision as of 23:00, 18 February 2006
- Company: Sierra Entertainment
This is a set of DPCM codecs used in Sierra Audio and VMD.
Old DPCM
Decoding of DPCM is very simple: read nibble, get corresponding delta value from table and update current sample value.
Delta table:
{ 0, 1, 2, 3, 6, 10, 15, 21, -21,-15,-10, -6, -3, -2, -1, -0}
New DPCM
New scheme differs from old one by delta table (note the order of its second part):
{ 0, 1, 2, 3, 6, 10, 15, 21, -0, -1, -2, -3, -6, -10, -15, -21}
16-bit DPCM
TODO