HNM

From MultimediaWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 23:19, 21 July 2006
VAG (Talk | contribs)
(kheops studio)
← Previous diff
Revision as of 22:24, 13 August 2006
VAG (Talk | contribs)
(uhm, ubb is not that exclusive...)
Next diff →
Line 2: Line 2:
* Company: [[CRYO Interactive Entertainment]] * Company: [[CRYO Interactive Entertainment]]
-HNM is a multimedia format used in many computer games by CRYO.+HNM is a multimedia format used in almost every computer game by CRYO.
During it's lifetime, format has been changed at least 6(+1) times. During it's lifetime, format has been changed at least 6(+1) times.
-* [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo' logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.+* [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
* [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack. * [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
* [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997. * [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
* [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible. * [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
-* [[UBB2]] Another spin-off, used exclusively in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.+* [[UBB2]] Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
-* [[HNM6]] Finally, movies comes in hi-color. Audio is also compressed now.+* [[HNM6]] Finally, movies comes in hi-color. Based on [[JPEG]] compression.
* Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs. * Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs.
Line 17: Line 17:
== Games Using HNM == == Games Using HNM ==
* [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure] * [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure]
 +* [http://www.mobygames.com/game/atlantis-the-lost-tales Atlantis: The Lost Tales]
* [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City] * [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City]
* [http://www.mobygames.com/game/commander-blood Commander Blood] * [http://www.mobygames.com/game/commander-blood Commander Blood]

Revision as of 22:24, 13 August 2006

HNM is a multimedia format used in almost every computer game by CRYO.

During it's lifetime, format has been changed at least 6(+1) times.

  • HNM (0) aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
  • HNM (1) Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
  • HNM4 First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
  • HNM4 (A) Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
  • UBB2 Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
  • HNM6 Finally, movies comes in hi-color. Based on JPEG compression.
  • Currently, Kheops Studio uses HNM-successor called KSV to carry XviD-encoded FMVs.

This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90

Games Using HNM

Personal tools