HNM
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| Revision as of 23:19, 21 July 2006 VAG (Talk | contribs) (kheops studio) ← Previous diff |
Revision as of 22:24, 13 August 2006 VAG (Talk | contribs) (uhm, ubb is not that exclusive...) Next diff → |
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| * Company: [[CRYO Interactive Entertainment]] | * Company: [[CRYO Interactive Entertainment]] | ||
| - | HNM is a multimedia format used in many computer games by CRYO. | + | HNM is a multimedia format used in almost every computer game by CRYO. |
| During it's lifetime, format has been changed at least 6(+1) times. | During it's lifetime, format has been changed at least 6(+1) times. | ||
| - | * [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo' logo. Uses typeless chunks and single rotated palette for the whole movie. No sound. | + | * [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound. |
| * [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack. | * [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack. | ||
| * [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997. | * [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997. | ||
| * [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible. | * [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible. | ||
| - | * [[UBB2]] Another spin-off, used exclusively in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec. | + | * [[UBB2]] Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec. |
| - | * [[HNM6]] Finally, movies comes in hi-color. Audio is also compressed now. | + | * [[HNM6]] Finally, movies comes in hi-color. Based on [[JPEG]] compression. |
| * Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs. | * Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs. | ||
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| == Games Using HNM == | == Games Using HNM == | ||
| * [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure] | * [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure] | ||
| + | * [http://www.mobygames.com/game/atlantis-the-lost-tales Atlantis: The Lost Tales] | ||
| * [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City] | * [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City] | ||
| * [http://www.mobygames.com/game/commander-blood Commander Blood] | * [http://www.mobygames.com/game/commander-blood Commander Blood] | ||
Revision as of 22:24, 13 August 2006
- Extension: hnm
- Company: CRYO Interactive Entertainment
HNM is a multimedia format used in almost every computer game by CRYO.
During it's lifetime, format has been changed at least 6(+1) times.
- HNM (0) aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
- HNM (1) Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
- HNM4 First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
- HNM4 (A) Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
- UBB2 Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
- HNM6 Finally, movies comes in hi-color. Based on JPEG compression.
- Currently, Kheops Studio uses HNM-successor called KSV to carry XviD-encoded FMVs.
This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90
