HNM: Difference between revisions
Jump to navigation
Jump to search
m (kheops studio) |
m (uhm, ubb is not that exclusive...) |
||
Line 2: | Line 2: | ||
* Company: [[CRYO Interactive Entertainment]] | * Company: [[CRYO Interactive Entertainment]] | ||
HNM is a multimedia format used in | HNM is a multimedia format used in almost every computer game by CRYO. | ||
During it's lifetime, format has been changed at least 6(+1) times. | During it's lifetime, format has been changed at least 6(+1) times. | ||
* [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo | * [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound. | ||
* [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack. | * [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack. | ||
* [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997. | * [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997. | ||
* [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible. | * [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible. | ||
* [[UBB2]] Another spin-off, | * [[UBB2]] Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec. | ||
* [[HNM6]] Finally, movies comes in hi-color. | * [[HNM6]] Finally, movies comes in hi-color. Based on [[JPEG]] compression. | ||
* Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs. | * Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs. | ||
Line 17: | Line 17: | ||
== Games Using HNM == | == Games Using HNM == | ||
* [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure] | * [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure] | ||
* [http://www.mobygames.com/game/atlantis-the-lost-tales Atlantis: The Lost Tales] | |||
* [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City] | * [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City] | ||
* [http://www.mobygames.com/game/commander-blood Commander Blood] | * [http://www.mobygames.com/game/commander-blood Commander Blood] |
Revision as of 15:24, 13 August 2006
- Extension: hnm
- Company: CRYO Interactive Entertainment
HNM is a multimedia format used in almost every computer game by CRYO.
During it's lifetime, format has been changed at least 6(+1) times.
- HNM (0) aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
- HNM (1) Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
- HNM4 First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
- HNM4 (A) Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
- UBB2 Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
- HNM6 Finally, movies comes in hi-color. Based on JPEG compression.
- Currently, Kheops Studio uses HNM-successor called KSV to carry XviD-encoded FMVs.
This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90