H4M: Difference between revisions
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* Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese) | * Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese) | ||
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression | H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression. | ||
* HVQM3 is used on [[Nintendo64]] mario party series. | * HVQM3 is used on [[Nintendo64]] mario party series. |
Revision as of 13:58, 19 May 2009
- Extension: h4m
- Company: Hudson / University of Tsukuba
- Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.
- HVQM3 is used on Nintendo64 mario party series.
- HVQM4 is used on Nintendo GameCube biohazard series.