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- FourCCs: AFLC (AVI), flic (MOV)
- Company: Autodesk
- Frame type: IP (conditional replenishment)
The codec uses RGB colorspace: paletted RGB8, RGB15, RGB16, RGB24. RGB8 is tightly coupled with the VGA mode 0x13.
Compression methods are RLE-based.
There are many variations of flic container, the most common are the original FLI from Autodesk Animator and the extended FLC from Autodesk Animator Pro.
Standard FLIC files are video-only. However, various deviations also include audio.
The file format is chunk-based.
FLIC video frames can be stored inside of an AVI file. In this case, a 256-entry 32-bit RGB palette is stored in the AVI header per the usual method for doing so.
FLIC video frames can be stored inside of an Apple QuickTime file. In this case, a 256-entry 32-bit RGB palette is stored in the video atom's stsd atom per the usual method for doing so.
The game Magic Carpet contains FLIC files with a few deviations from the standard:
- the files bear the extension .dat
- The header is only 12 bytes instead of 128
- The header is too short to carry speed info; all MC FLIC files appear to play fine at 15 fps
- Even though they report themselves to be 0xAF12-type FLIC files and have 256_COLOR palette chunks, the files are actually 320x200 pixels and have 6-bit palettes like 0xAF11-type FLIC files