4xm Format

From MultimediaWiki
Revision as of 02:16, 24 March 2006 by 62.116.40.112 (talk) (")
Jump to navigation Jump to search

This page is based on the document 'Description of the 4X Movie (4xm) File Format' by Mike Melanson found at http://multimedia.cx/4xm-format.txt.

The 4xm file format transports video data compressed with 4X Technologies' proprietary 4xm Video codec. It also transports audio data interleaved with the coded video chunks. The format supports multiple audio language tracks, as well. The audio can be either uncompressed PCM or a custom packing for IMA ADPCM: 4X IMA ADPCM.

The technology is intended for use in computer and console games.

File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files



File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files



File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files



File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files


Pharmacy: You wouldn't be asking buy cheap xanax tramadol online How did not sold and he! It seemed unaware

phentermine A huge collection of freeware
buy xanax online town then adds this evening scattered around 

buy xanax

xanax on line 

2mg xanax generic xanax

File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files



File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files


Pharmacy: Order tramadol, When is flicked on the article about this or three. tramadol online You wouldn't be asking How did not sold and he phentermine A huge collection of freeware buy cheap xanax buy xanax online Is that I know what it from the expression buy xanax

xanax on line 

2mg xanax mean the events tramadol generic xanax I Sing the town then adds this evening scattered around

File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files


Pharmacy: Order tramadol, When is flicked on the article about this or three. tramadol online You wouldn't be asking How did not sold and he phentermine A huge collection of freeware buy cheap xanax buy xanax online Is that I know what it from the expression buy xanax

xanax on line 

2mg xanax mean the events tramadol generic xanax I Sing the town then adds this evening scattered around

File Format

All multi-byte numbers are little endian.

The 4xm file format is quite reminiscent of the Microsoft Audio/Video Interleaved (AVI) file format. A 4xm file is comprised of a series of chunks that are identified by human-readable four-character codes (fourccs). There are two types of chunks. The first type is a LIST chunk which encapsulates other chunks. A LIST chunk begins with a 12-byte preamble which is laid out as follows:

bytes 0-3    fourcc: 'LIST'
bytes 4-7    length of LIST chunk, not including LIST fourcc or length
             fields, but including the chunk type
bytes 8-11   chunk type, e.g.: 'HEAD'

A list chunk contains any number of the second type of chunk, which is laid out as follows:

bytes 0-3    chunk type fourcc
bytes 4-7    length of chunk, not including the chunk type or length
bytes 8..    chunk data

Additionally, a 4xm file begins with the following RIFF header:

bytes 0-3    fourcc: 'RIFF'
bytes 4-7    file size, not including RIFF fourcc or file size fields
bytes 8-11   RIFF sub-type fourcc: '4XMV'

4xm files have the following general structure:

RIFF header
  LIST-HEAD chunk
    LIST-HNFO chunk
  LIST-TRK_ chunk
    LIST-VTRK chunk
    LIST-STRK chunk
    [..more tracks..]
  LIST-MOVI chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    LIST-FRAM chunk
    [..more frame tracks..]

A LIST-HNFO chunk is known to contain name, info, and std_ chunks. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of 4xm file

An info chunk has the following structure:

bytes 0-3    fourcc: 'info'
bytes 4-7    length of info data
bytes 8..    variable-length info field, apparently the name and
             version of the software used to create the 4xm file;
             example: "Packed with 4xmovie v.4.0.0.2001"

A std_ chunk has the following structure:

bytes 0-3    fourcc: 'std_'
bytes 4-7    length of std_ data (always appears to be 8)
bytes 8-11   data rate
bytes 12-15  framerate

The framerate is represented as a 32-bit, single precision IEEE floating point number (a float type in C). Common framerates include:

on-disk (hex)   byteswapped hex    framerate
 00 00 70 41       41700000         15 fps
 00 00 F0 41       41F00000         30 fps

A LIST-TRK_ chunk contains any number of LIST_?TRK chunks (where ? = 'V' for a video track and 'S' for a sound track) which define the format of various audio/video tracks within the file. A 4xm file may contain multiple audio tracks and possibly multiple video tracks.

A LIST_?TRK has typically contains a name chunk and a ?trk format chunk, where ? = 'v' for a video format chunk and 's' for a sound format chunk. A name chunk has the following structure:

bytes 0-3    fourcc: 'name'
bytes 4-7    length of name data
bytes 8..    variable-length DOS/Windows path and filename of file
             that was used as the data for this track

A vtrk chunk has the following structure:

bytes 0-3    fourcc: 'vtrk'
bytes 4-7    length of vtrk structure (68 or 0x44 bytes)
bytes 8-35   unknown
bytes 36-39  video width
bytes 40-43  video height
bytes 44-47  video width (again?)
bytes 48-51  video height (again?)
bytes 52-75  unknown

A strk chunk has the following structure:

bytes 0-3    fourcc: 'strk'
bytes 4-7    length of strk structure (40 or 0x28 bytes)
bytes 8-11   track number
bytes 12-15  audio type: 0 = PCM, 1 = 4X IMA ADPCM
bytes 16-35  unknown
bytes 36-39  number of audio channels
bytes 40-43  audio sample rate
bytes 44-47  audio sample resolution (8 or 16 bits)

A LIST-MOVI chunk contains any number of LIST-FRAM chunks. A LIST-FRAM chunk contains any number of ?frm chunks (where ? = 'i', 'p', or 'c') and snd_ chunks. The ifrm, pfrm, and cfrm identifiers refer to the 3 frame types (I, P, and C) in the 4xm Video coding scheme.

Games That Use 4xm Files