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  • RK Audio is a lossless audio coding algorithm. 4 bytes - raw audio size
    2 KB (262 words) - 05:54, 28 August 2023
  • ...later [[Smacker]] files). A Bink container file can contain multiple Bink audio streams. Each stream can be monophonic or stereo. The coding algorithm can * compresses audio in chunks of varying sizes depending on sample rate:
    3 KB (370 words) - 19:59, 22 September 2008
  • ...of the FFmpeg audio API to accommodate the requirements needed for today's audio codecs. ==Reasons why an audio API is needed in FFmpeg==
    11 KB (1,652 words) - 04:18, 18 June 2008
  • #REDIRECT [[FFmpeg audio API]]
    30 bytes (4 words) - 16:01, 12 November 2007
  • 20 bytes (2 words) - 09:34, 13 October 2006
  • VGM Audio can be either [[Muzip]] or [[TELP]]. [[Category:Audio Codecs]]
    185 bytes (22 words) - 09:39, 18 February 2021
  • This page describes audio format and codecs used in different games by Sierra. Multi-byte numbers are Flags are used to determine audio format and compression:
    11 KB (1,637 words) - 17:15, 21 August 2006
  • 20 bytes (2 words) - 09:35, 13 October 2006
  • * audio data |(encrypted) audio contents
    3 KB (487 words) - 11:30, 30 January 2011
  • * Website: http://www.true-audio.com/ * Theory/Whitepaper: http://www.true-audio.com/codec.theory
    348 bytes (45 words) - 16:30, 7 October 2006
  • Starting at that position, there is audio formatted as uncompressed 8-bit unsigned mono [[PCM]] data. All sound files == Playing the Audio ==
    3 KB (500 words) - 07:05, 16 August 2006
  • [[Category:Audio Codecs]]
    2 KB (222 words) - 06:21, 22 July 2023
  • The WS ADPCM compression described above is used for all audio in this game:
    10 KB (1,458 words) - 10:30, 24 August 2006
  • * Microsoft Audio ID: 0x0162 The next generation of Windows Media audio codecs.
    2 KB (235 words) - 13:49, 24 September 2009
  • ...re are Windows Media Audio 2 and 3. As of this writing, only Windows Media Audio 3 (WMA3) is called by the libavcodec glue code. However, both "Pro" and "Lo ...of the [[WAVEFORMATEX]] header from the Microsoft media file ([[Microsoft Audio/Video Interleaved|AVI]] or [[Microsoft Advanced Streaming Format|ASF]]).
    3 KB (455 words) - 13:36, 7 February 2006
  • [[Category: Audio Codecs]] [[Category: Lossless Audio Codecs]]
    161 bytes (20 words) - 09:48, 25 October 2017
  • Initially, WMA was developed by [[VoxWare]] and had the name "VoxWare Audio Codec", somewhere on the line Microsoft bought it and continued ...their codecs: http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx
    1 KB (188 words) - 01:51, 29 April 2012
  • #REDIRECT [[Giga Link Audio Codec]]
    35 bytes (5 words) - 02:56, 8 January 2009
  • Windows Media Audio (WMA) is a perceptual audio codec that is usually packaged in [[Microsoft Advanced Streaming Format|ASF Occasionally, WMA is referred to as DivX audio as it is often used in conjunction with Microsoft's family of MPEG-4 codecs
    3 KB (437 words) - 16:01, 22 September 2008
  • ...umber=53943 ISO/IEC 14496-3:2009], [ftp://ftp.tnt.uni-hannover.de/pub/MPEG/audio/mpeg4/documents/ Old (free) drafts] ! Microsoft DTV-DVD Audio Decoder
    8 KB (1,198 words) - 14:21, 31 October 2013

Page text matches

  • [[Microsoft Wave|WAV]] audio ID 0x0061 maps onto a few different formats: * The official WAV registry lists this audio ID as belonging to [[ESS Technology]].
    356 bytes (54 words) - 09:35, 13 October 2006
  • [[Microsoft Wave|WAV]] audio ID 0x0062 maps onto a few different formats: * The official WAV registry lists this audio ID as belonging to either [[VoxWare]] or [[Quanta]].
    532 bytes (82 words) - 21:33, 18 January 2010
  • * Website: http://www.true-audio.com/ * Theory/Whitepaper: http://www.true-audio.com/codec.theory
    348 bytes (45 words) - 16:30, 7 October 2006
  • * Microsoft Audio ID: 0x0163 Part of the Windows Media 9 suite of audio codecs, Microsoft's lossless codec is designed to complement the perceptual
    397 bytes (52 words) - 15:02, 4 March 2012
  • ...any other types of audio and video, including [[MPEG-4]] video and [[MP3]] audio.
    984 bytes (146 words) - 10:58, 14 September 2012
  • ...container file formats holding a wide variety of [[:Category:Audio Codecs|audio codecs]]. Its samples collection are here: http://www.mega-nerd.com/tmp/Sou
    368 bytes (49 words) - 19:38, 12 March 2009
  • Open standard for lossy audio coding using quantized MDCT. [[Category:Audio Codecs]]
    271 bytes (36 words) - 07:07, 17 January 2008
  • ...KA '''MPEG''' is an ISO/IEC standards body dedicated to creating video and audio encoding standards. * [[MPEG-1|ISO/IEC 11172 Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s (AKA MPEG-1)]]
    2 KB (213 words) - 15:13, 13 August 2009
  • This is AAC-based audio codec used in [http://web.archive.org/web/20010424103037/http://www.amusepl [[Category:Audio Codecs]]
    370 bytes (52 words) - 14:58, 13 March 2009
  • An audio stream format used in various games published by companies under the Electr ...ly stands for 'Sound hEADer'. This chunk contains parameters to initialize audio decoding and has the following layout:
    692 bytes (94 words) - 01:45, 1 April 2006
  • [[Flash Video|Flash files]] can contain audio data encoded with [[IMA ADPCM]]. However, the file can use a number of diff [[Category:Audio Codecs]]
    337 bytes (51 words) - 08:43, 18 March 2006
  • Initially, WMA was developed by [[VoxWare]] and had the name "VoxWare Audio Codec", somewhere on the line Microsoft bought it and continued ...their codecs: http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx
    1 KB (188 words) - 01:51, 29 April 2012
  • VGM Audio can be either [[Muzip]] or [[TELP]]. [[Category:Audio Codecs]]
    185 bytes (22 words) - 09:39, 18 February 2021
  • This is audio codec used in Giga Link AV Capture/Codec. [[Category:Audio Codecs]]
    333 bytes (51 words) - 02:56, 8 January 2009
  • ...n earlier system: F. de Bont, M. Groenewegen and W. Oomen, "A High Quality Audio-Coding System at 128 kb/s", [[Category:Audio Codecs]]
    1 KB (172 words) - 03:36, 25 May 2008
  • [[Category: Audio Codecs]] [[Category: Lossless Audio Codecs]]
    341 bytes (45 words) - 09:49, 25 October 2017
  • ...onic Arts XA]] codec that uses four independent PCM deltas and is used for audio in the PC/Mac versions of Command & Conquer 3, Red Alert 3 and Command & Co ...header. Each block corresponds to 128 audio samples. In files with stereo audio, the blocks alternate between left and right channels. For example, the fir
    899 bytes (150 words) - 18:12, 26 August 2010
  • ...rnational Telecommunication Union publishes, among other documents, the G (audio), H (video) and T (still image) series. These recommendations include: * G.72x (various audio/speech codecs)
    535 bytes (71 words) - 08:51, 11 April 2007
  • ...decs called TrueMotion as well custom variations of the standard IMA ADPCM audio codec. Then they changed their name to On2 and produced the line of VP* cod == On2 Audio Codecs ==
    660 bytes (97 words) - 17:28, 21 February 2010
  • ...ve '''TR'''ansform '''A'''coustic '''C'''oding) is the collective name for audio compression technologies ATRAC-compressed audio is usually stored in [[Microsoft_Wave|WAV]]/[[Microsoft_Audio/Video_Interle
    753 bytes (92 words) - 08:33, 29 November 2018
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